MIX / 01 · Calculator

ORDER EXPERIMENT · OCTOBER 3, 2026

Schedule 1 mix: six orders, the same three ingredients

The answer: ingredient order changes this mix. All six orders of Cuke, Banana and Paracetamol cost $7 per unit on OG Kush, but our engine calculates sell values from $58 to $77. Cuke → Paracetamol → Banana gives $77 in this six-case test; Banana → Paracetamol → Cuke gives $58.

These are simulated in-game values from this site's standard mixing engine, with Seeded Mixing off. We tested every order of one fixed three-ingredient set, not every possible combination or a live game save.

The complete six-order comparison

Three distinct ingredients have 3 × 2 × 1 = six possible orders. We kept the product, ingredients, quantity and rule snapshot fixed. Base production cost was zero so the profit column isolates ingredient expense. Each row contains one Cuke, one Banana and one Paracetamol: $2 + $2 + $3 = $7.

OrderCost / unitSell / unitIngredient-only profitFinal effects
Cuke → Banana → Paracetamol$7$66$59Sneaky, Thought-Provoking, Gingeritis
Cuke → Paracetamol → Banana$7$77$70Slippery, Sneaky, Jennerising, Gingeritis
Banana → Cuke → Paracetamol$7$69$62Thought-Provoking, Balding, Paranoia, Sneaky
Banana → Paracetamol → Cuke$7$58$51Thought-Provoking, Paranoia, Energizing
Paracetamol → Cuke → Banana$7$76$69Munchies, Thought-Provoking, Jennerising, Gingeritis
Paracetamol → Banana → Cuke$7$62$55Thought-Provoking, Munchies, Paranoia, Energizing
Sell values for the six orders, numbered in table orderCalculated sell value · rows 1–6 above1$662$773$694$585$766$62
Original chart from six engine runs. Bars start at zero; row numbers match the table.

What the experiment isolates

The $19 spread cannot be explained by different ingredient spending: every row spends exactly $7. The ingredient-only profit spread is therefore also $19, from $51 to $70. At 20 units the same difference becomes $380 of calculated batch value, assuming each unit follows the same sequence. That is arithmetic on simulated output, not a forecast of customer purchases.

Adding a fixed production cost to all six rows reduces every profit by the same amount without changing their order. For example, a $5 production cost makes the $70 row $65 per unit and the $51 row $46. It does not make $65 a universal maximum; our experiment only compares this ingredient set on this product.

Some final effect sets have three effects and others four. Counting effects alone does not determine price: the four-effect Paracetamol → Banana → Cuke row sells for $62, below the three-effect Cuke → Banana → Paracetamol row at $66. The engine weights individual effects, then rounds the calculated unit price.

The step-by-step evidence

To make the comparison reproducible, we also ran each prefix separately. These eighteen prefix results show the state after each addition. Each cost is cumulative, not the cost of that single ingredient.

Cuke → Banana → Paracetamol

  1. After Cuke: Calming, Energizing. Cumulative ingredient cost $2; calculated sell value $46; ingredient-only profit $44.
  2. After Banana: Sneaky, Thought-Provoking, Gingeritis. Cumulative ingredient cost $4; calculated sell value $66; ingredient-only profit $62.
  3. After Paracetamol: Sneaky, Thought-Provoking, Gingeritis. Cumulative ingredient cost $7; calculated sell value $66; ingredient-only profit $59.

Cuke → Paracetamol → Banana

  1. After Cuke: Calming, Energizing. Cumulative ingredient cost $2; calculated sell value $46; ingredient-only profit $44.
  2. After Paracetamol: Slippery, Paranoia, Sneaky. Cumulative ingredient cost $5; calculated sell value $55; ingredient-only profit $50.
  3. After Banana: Slippery, Sneaky, Jennerising, Gingeritis. Cumulative ingredient cost $7; calculated sell value $77; ingredient-only profit $70.

Banana → Cuke → Paracetamol

  1. After Banana: Sneaky, Gingeritis. Cumulative ingredient cost $2; calculated sell value $50; ingredient-only profit $48.
  2. After Cuke: Thought-Provoking, Paranoia, Energizing. Cumulative ingredient cost $4; calculated sell value $58; ingredient-only profit $54.
  3. After Paracetamol: Thought-Provoking, Balding, Paranoia, Sneaky. Cumulative ingredient cost $7; calculated sell value $69; ingredient-only profit $62.

Banana → Paracetamol → Cuke

  1. After Banana: Sneaky, Gingeritis. Cumulative ingredient cost $2; calculated sell value $50; ingredient-only profit $48.
  2. After Paracetamol: Sneaky, Gingeritis. Cumulative ingredient cost $5; calculated sell value $50; ingredient-only profit $45.
  3. After Cuke: Thought-Provoking, Paranoia, Energizing. Cumulative ingredient cost $7; calculated sell value $58; ingredient-only profit $51.

Paracetamol → Cuke → Banana

  1. After Paracetamol: Slippery, Sneaky. Cumulative ingredient cost $3; calculated sell value $55; ingredient-only profit $52.
  2. After Cuke: Munchies, Paranoia, Energizing. Cumulative ingredient cost $5; calculated sell value $47; ingredient-only profit $42.
  3. After Banana: Munchies, Thought-Provoking, Jennerising, Gingeritis. Cumulative ingredient cost $7; calculated sell value $76; ingredient-only profit $69.

Paracetamol → Banana → Cuke

  1. After Paracetamol: Slippery, Sneaky. Cumulative ingredient cost $3; calculated sell value $55; ingredient-only profit $52.
  2. After Banana: Slippery, Sneaky, Gingeritis. Cumulative ingredient cost $5; calculated sell value $62; ingredient-only profit $57.
  3. After Cuke: Thought-Provoking, Munchies, Paranoia, Energizing. Cumulative ingredient cost $7; calculated sell value $62; ingredient-only profit $55.

Why the final step depends on earlier steps

In this engine, each addition reads the effects already present, applies its transformation rules, then adds eligible ingredient effects within the eight-effect limit. A shopping list therefore leaves out information: it tells you what you spend but not the sequence of intermediate states.

Compare the two rows that start with Cuke. Their first step is identical, but swapping Banana and Paracetamol changes the calculated result from $66 to $77. The traces show where the paths diverge. This is stronger evidence than comparing two recipes with different ingredients, where a price difference could come from both order and composition.

Repeat this comparison on the calculator

  1. Open the calculator and reset the recipe. Choose OG Kush, quantity 1 and production cost 0.
  2. Add the ingredients in the exact order of a table row. Check the ingredient cost and unit sell value.
  3. Expand “What changed at each step?” and compare the effects with the trace above.
  4. Reset before trying another row. Leaving the previous ingredients in place creates a different experiment.
  5. If your result differs, record the product, ordered list and rule version before drawing a conclusion.

Questions about this mix

Can I treat Cuke → Paracetamol → Banana as the highest-value order?

Within these six runs, yes. That statement is limited to OG Kush, these three ingredients and this rule snapshot. It says nothing about other ingredient sets, base products, production time or game updates.

Does order always change the result?

This experiment establishes a difference for this set. It does not prove that every ingredient set has six different outputs. Some sequences can converge; test the complete set you want to compare.

Are the prices actual dealer quotes?

No. These are engine-calculated unit values. The calculator does not model a specific customer, dealer negotiation, demand or completed sale.

Why keep production cost at zero?

It makes the controlled difference easier to see. Zero here is a test setting, not a claim that production is free. Enter your own cost when evaluating a batch, as explained in the production-cost comparison.

Method, source and limits

We generated all six permutations without filtering for attractive outcomes, ran the site's mixSubstances function for each, and saved inputs, outputs and eighteen prefix traces on October 3, 2026. The engine is adapted from the MIT-licensed Schedule1 Tools snapshot 74607081. The snapshot does not identify an exact game build. This article's complete table, trace, chart and controlled comparisons were produced from those runs.

We did not test a live game save, Seeded Mixing, customer budgets or additional expenses. If the underlying rules change, rerun the same six inputs. For another controlled experiment, see the repeated-ingredient check.